Thursday, 28 November 2013

Week 11 - Beginning my final block out showreel

For my final block out showreel I'll be using Adobe Premiere Pro. This software unlike Windows Movie Maker is a more professional video editor allowing you to use features like picture in picture which lets you display multiple images and videos at once. After playing around with the software and getting a better understanding of it, I went back to my original storyboards and polish them up.

Also in my previous block out I used early rendered footage of a Ninja from Game Development project which I did the animation for, however for my final block out I will use another character which is called the Brute. This is because for the final animations in Game Development I started with the Brute character instead of the Ninja. This could be change as I've begun working on the final Ninja animations and will probably add them in too to show variation. When displaying these in the block out showreel I will render them out in Maya in a plain background like I did before showing screenshot images of the in game city environment from our game at the same time.

Nearing the end of working on my block out showreel and watching it back I felt my first storyboard which contain a character on the phone just wasn't good enough and didn't feel like it made sense. So I removed it completely and started from scratch. I went back onto MovieWav.com and searched for some new audio clips to use. Shortly after I did find a new piece of audio and began creating a new storyboard for it. This new storyboard is based around a man not wanting to go on a roller coaster and he's pleading and begging not to go on it. This will be the piece that will open up my showreel.




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